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	<title>Comments on: There&#8217;s no constructive theory of fun</title>
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	<link>http://viridia.org/2008/10/13/theres-no-constructive-theory-of-fun/</link>
	<description>Imaginative Projects and Interesting Ideas</description>
	<pubDate>Sat, 19 May 2012 09:47:07 +0000</pubDate>
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		<title>By: Amanda S</title>
		<link>http://viridia.org/2008/10/13/theres-no-constructive-theory-of-fun/#comment-34435</link>
		<dc:creator>Amanda S</dc:creator>
		<pubDate>Tue, 07 Apr 2009 01:31:40 +0000</pubDate>
		<guid isPermaLink="false">http://viridia.org/?p=88#comment-34435</guid>
		<description>Great ideas, is there a place to elaborate on this all?</description>
		<content:encoded><![CDATA[<p>Great ideas, is there a place to elaborate on this all?</p>
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		<title>By: Mark Butler</title>
		<link>http://viridia.org/2008/10/13/theres-no-constructive-theory-of-fun/#comment-32896</link>
		<dc:creator>Mark Butler</dc:creator>
		<pubDate>Tue, 30 Dec 2008 04:29:48 +0000</pubDate>
		<guid isPermaLink="false">http://viridia.org/?p=88#comment-32896</guid>
		<description>When I first played Faery Tale Adventure, the problem was that I always died far too quickly.  It seemed impossible to survive for more than a few minutes.  It was stunning (two level tiling and all), but not 'fun' (for me at least).  A couple of years later the company I worked for was responsible for porting FTA to the PC (EGA 16 colors), and I watched people test it who didn't seem to have any such problem.  They became good enough to run through the whole game in a couple of hours (it probably normally takes dozens), and I thought I shouldn't have given up so easily.</description>
		<content:encoded><![CDATA[<p>When I first played Faery Tale Adventure, the problem was that I always died far too quickly.  It seemed impossible to survive for more than a few minutes.  It was stunning (two level tiling and all), but not &#8216;fun&#8217; (for me at least).  A couple of years later the company I worked for was responsible for porting FTA to the PC (EGA 16 colors), and I watched people test it who didn&#8217;t seem to have any such problem.  They became good enough to run through the whole game in a couple of hours (it probably normally takes dozens), and I thought I shouldn&#8217;t have given up so easily.</p>
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